Monday, May 10, 2010

Borderlands sessions 3

 The group were last left at the bottom of a pit trap and had fought off a group of bow wielding goblins. Fortunately Stickles the thief came back from the keep and followed their trail through the fort. He managed to get some rope down to the group, and help them out of the pit. After discovering that the trapped door was in fact a fake, the frustrated group doubled back down through the fortress to investigate a side of the building still left blank on their map.
 During their explorations, they met up with an adventuring elf by the name of Moonbeam (I know) who had been attracted to the rumours of the richess in Quasqueton. The group decided to allow her to join them as they continued on through the halls of the fortress..
Narrowly avoiding a confrontation with a group of dangerous looking blue tattooed Northmen, and getting lost in one of Zelligar's Mazes of Confusion, the PC's eventually came upon Zelligar's garden room, which had become overrun with all manner of strange plants and fungi. After going about halfway in, the PC's soon found themselves bombarded by a loud shrieking sound emanating from some large orange mushroom shaped plant. Just as the PC's were getting ready to destroy the screaming fungus, they were attacked by some creepy crawlies, and enraged orcs who attention had been attracted by the loud wails.
 Again it was Erin the farm-boy who proved himself in combat; severing the head of one of the orcs in a single blow, and fatally wounding another. No sooner had they finished off this first attack, when the still shrieking mushroom attracted even more creatures. This time the group found themselves surrounded by three large underground reptilian creatures (troglodytes). The PC's thinking they wouldn't be able handle this new threat, decided to try and bluff their way using intimidation. Opting for savage brutality, they stuck the severed orc heads on swords and spears and shook them violently in front of the troglodytes. Fearing for their lives in front of the this new powerful foe, the creatures bowed in deference to the PC's who seeing an opening fed the orc bodies to the reptiles, and made a quick getaway out of the garden. Using their map to back track, they soon found themselves in the eastern half of the fortress again, and made their way to what turned out to be a room belonging to Rogahn's mistress Melissa, while there they made two important discoveries; a supposed treasure map to the lower level, and a secret passage connecting Melissa's room directly to Roghan's.

Editorial:  Two more players joined in for this session but one of the other guys couldn't make it so that gave a total of three players. It made for more discussion as to plans on what to do, as well as a lot more out of game banter..but thats what its all about right. Moonbeam doesn't exactly get named until session 4, but I thought I'd break it too you now...so I've had a Moonbeam, Dale the killing machine, and from the first session and only session my wife participated in...Head Honcho....

             I found the mapping difficult in this one (actually I should say the player's did, b/c I don't do their mapping). It became an extra challenge during the maze part; however they get a kick out of when one hallway somehow intersects another. I'm thinking of using white board so i can make an outline first then let them do the mapping on their grid paper.
  
I also saw a lot of encounter avoidance this time. The party took great pains to try and find what was in a room before going there (even using mirrors under doors), and then leaving if it appeared anyone was inside; they seemed especially concerned over the northerners bearing blue tattoos. Still I liked where the group was headed, and how easily they fell into what we call old school adventuring. I'll post 4 and 5 soon. as some interesting town and wilderness events are starting to occur...as well as some....PLOT..oh no!!!!!!

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