Armour Class: 6
Hit Dice: 2+1 to 4+1
Damage: 1-3/1-3/1-6 + special
No. Appearing: 4-6
Save As: F2
Morale: 9 see below
Hoard Class: VIIAlignment: Lawful (evil)
The Perverssi Koira (more commonly known as Ghoul Hounds) were an ancient dark undead construct, created through horrid perverse arts involving the sacrifice of both wolves and humans in a ritual that would drive even the most seasoned adventure mad from witnessing it.
The exact method this took, was a a closely guarded secret which was thought lost to the vasts mists of time long ago. Recently however, these creatures have resurfaced, terrorizing the Grey Forests of the Borderlands with their horrific howls of pain; which always precedes a hunt. Its unknown whether these newly reported sightings are the last remaining creatures from the past, maybe freed from long held imprisonment; or worse, if someone has discovered anew how to create these terrifying monsters.
Perverssi Koira can be considered a combination of ghoul and wolf, with abilities derived from both. It has as the ghoul's chilling paralytic touch, as well as the wolf's great speed. Most importantly though, a ghoul hound will retain a wolf's pack mentality, making it easy for its creator to control, and giving him/her a powerful and loyal servant (hence its lawful alignment).
Despite its great power though, the ghoul hound does seem to have an usual weakness....fire. Though no more or less susceptible to the ravages of flame then other creatures, a ghoul hound shows a hesitancy to cross any large flame (it must make a saving throw vs paralyzation). This fear will eventually be overcome though, resulting in a saving throw being made at +1 each round. It is unknown where this fear comes from; is it an instinct that is retained from its wolf like nature, or a fear born from when the beast must pass through the flames of hell as it returns to the realms of man.
A ghoul hound's paralysis (just like a ghoul's) can be counteracted through the ingestion of the blood of a Corp d'Arbre.
Well these are the stats for a creature that I had recently created for the PC's . Originally it was made as a simple wandering monster encounter, but it left such an devastating impact on the players ( all level ones), that they've had to make a repeat appearance since (the players now live in fear of its telltale howl). Many of it's characteristics (such as the howl, fear of flames and the counter to its paralysis) were developed through the character actions in game. I hope you enjoy (and please disregard any grammatical errors I may have made).